

He walks in circles, compulsively checking his Pokédex and saving over and over again. The erratic nature of the control scheme has made the game longer and harder to play than under normal circumstances an Ars Technica writer commented that "( Red) gets stuck in corners. However, the edited version used was unfinished and has no gameplay differences when compared to the original game.

The Streamer used an edited version of the game, which claims to make all the original 151 Pokémon accessible, in hopes of making completion of the Pokédex a possibility. The Streamer chose Pokémon Red and Blue for the project, citing nostalgia for the early games, the fact that "Even when played very poorly it is difficult not to make progress in Pokémon", and because its current control structure " work with any genre that isn't a JRPG", particularly targeting its "forgiving" turn-based structure and lack of reaction-based gameplay, compensating for the large amount of input lag between the game and the stream. An additional web app coded using JavaScript is used to display a live tally of moves that are shown within the stream. The script captures specific messages (directional commands, "B", "A", "select", and "start") sent into the stream's chat room by users, and sends them to the emulator as button input, thus controlling the game. matches) and described as a social experiment, the system used by the stream was coded by an anonymous Australian programmer, colloquially known as the "Streamer", consisting of an IRC bot written in Python and the Game Boy emulator VisualBoyAdvance. Inspired by another Twitch-based interactive game, Salty Bet (a website where users could wager on the outcome of randomized M.U.G.E.N. The success of the experiment led to a number of similar Twitch-based streams for other games, and led Twitch to promote more streams with similar interactivity with watchers. The broadcaster has plans to continue with other Pokémon games as long as there remains interest in the channel.
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Following the completion of Red, the broadcaster continued the channel with many other games in the Pokémon series along with unofficial ROM hacks. Twitch as a company used the experiment to explore how they could make streaming more interactive for viewers and expanding their offerings.

The experiment was met with attention by media outlets and staff members of Twitch for its interactivity, its erratic and chaotic nature, the unique challenges faced by players due to the mechanics of its system, and the community and memes developed by participants. On 5 December 2014, Twitch Plays Pokémon received a Game Award in the "Best Fan Creation" category. On 1 March 2014, the game was completed after more than 16 continuous days of gameplay Twitch estimated that over 1.16 million people participated, with peak simultaneous participation at 121,000, and with a total of 55 million views during the experiment. The stream became unexpectedly popular, reaching an average concurrent viewership of over 80,000 viewers (with at least 10% participating). The concept was developed by an anonymous Australian programmer and launched on 12 February 2014, starting with the game Pokémon Red. It holds the Guinness World Record for having "the most participants on a single-player online videogame" with 1,165,140. Twitch Plays Pokémon ( TPP) is a social experiment and channel on the video game live streaming website Twitch, consisting of a crowdsourced attempt to play Game Freak's and Nintendo's Pokémon video games by parsing commands sent by users through the channel's chat room. Commands identified by the game engine shown on-screen (right of image) are applied to the player character in Pokémon Red (left)
